A downloadable mod

You've been to Phobos.

You've been to Plutonia.

You've been to the depths of Hell.

Your name usually pops up high for tough missions,
in order to solve problems UAC itself created in other planets.

Home is just a word for you.
They couldn't give you a better codename.

Welcome to yet another one of my mods!

This is my 19th mod, and 27th contribution to the community overall.

Codename: Nomad is a Vanilla+ mod with focus on fast and simple gameplay, with custom music, stronger weapons, mobility gimmicks and even some environment interaction involved to make things more fun!

Like any Dr_Cosmobyte mod, you can also play this with Heretic, Hexen and Chex Quest!

The Arsenal:

(Slot - N/A) Explosive Barrels (!)

You're not reading wrong. Explosive barrels in this mod can be picked up and thrown at enemies!

Get close to barrels and press the "use" key next to them in order to pick them up, and press "Fire" to throw them.

Keep in mind they'll overlay any weapon you're holding at the moment and you can't simply switch to another weapon so you can throw it later. Use it carefully.

(Slot - 1) Melee

You learned to fight, and you are much better with your kicks than with your hands. Kicks are fast, strong and they can be used for some quick mobility - For instance, if you kick while jumping, you'll perform a flying kick. If you perform a kick while crouching, you'll slide, and damage enemies in the process. This can also be done with any weapon by pressing altfire!

(Slot - 2) Burst Rifle

As a veteran soldier, you are not a fan of the "spray 'n' pray" tactics. This trusty burst rifle can fire up to three rounds in a row with good precision, but the cooldown is not too long, so you can keep clicking the mouse for a few more rounds.

Or even, you can press the button quickly to fire only one or two. The Burst Rifle has faster projectiles than the chaingun and is more accurate, so it can be useful even after you have the whole arsenal.

(Slot - 3) Shotgun

This weapon can fire multiple projectiles and it can become a workhorse through maps until you find the Super Shotgun, or, if you are not fancy of longer firing animations, you can quickly tap the button for fire this weapon faster. Might be a good alternative to dispose of monsters and save ammo in the process.

(Slot - 3) Super Shotgun

You might ask yourself what is the disadvantage of the Super Shotgun since the normal Shotgun fires faster and does not pump between rounds like this one does. But this one is far more powerful, firing three times the amount of pellets with some considerable high damage. Definitely your go-to weapon for barons, mancubi and high tiers.

(Slot - 4) Chaingun

The Chaingun is a wild weapon to control, but the increased fire rate combined with the crowd control power it has will definitely be useful for your missions. If by any chances you need to snipe monsters from far away, we'd still recommend the Burst Rifle, though.

(Slot - 5) Rocket Launcher

Your standard missile destructive device. Has a huge power and wide spread, so don't go around firing this close to walls! You'll soon notice this is stronger than Doom's standard launcher, so don't be afraid of using it in high tier monsters.

(Slot - 5) Grenade Launcher

While weaker than the rocket launcher, this weapon can be used in strategic ways, as the grenade bounces around a bit before exploding. This replaces the Chainsaw, so it might help being an early spawn in most mapsets!

(Slot - 6) Plasma Rifle

While closely resembling the standard Plasma Rifle, this version fires much faster projectiles and deals more damage than usual.

As always, use it for stunlocking bosses and one-to-one situations where a BFG would be a waste of power.

(Slot - 7) BFG

The pinnacle of plasma technology. Just like the Plasma Rifle, this BFG fires faster projectiles and deals more damage than usual. A relief for crowded maps and tougher monsters. If you can't finish them with the BFG, you'll have to strafe-dance a bit.

Updated 22 days ago
StatusReleased
CategoryGame mod
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDr_Cosmobyte
TagsDoom, gzdoom

Download

Download
Codename Nomad.pk3 3.2 MB
Download
CodenameNomad_Credits.txt 5.5 kB

Install instructions

You'll need a sourceport such as LZDoom or GZDoom to play this file. I also recommend looking at launchers like ZDL or Ace Doom Launcher to combine this with other mods.

Comments

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(+1)

Hey, can you re-upload the mod Pour Liberte on itch io, please? I've already fallen for that April Fool's joke 😡

(+1)

The mod was exactly that; an April's fools joke. BUT, don't be sad, because by november 1st, i'll release what that mod was intended to be, a WW1 survival experience, Nightmare Logic IV. Stay tuned!

(1 edit) (+1)

Just for your information, Nightmare Logic IV (the mod that was meant to be Pour Liberte), is released!

(+1)

Great mod! Very polished! Nice animation when shooting! To include Fx and sound!(no reload?) I have a bug, when using destructable items mod and barrels are destroyed, I can still pick up barrels! The game runs great with graphic mods, when using relite mod, firing super shotgun the fps drops. Seems to happen after a few shots, not sure if the tracer models are flying around forever 🤔 but I thought you like to know. BTW I was using delta touch and normally runs great. 

Thanks for your feedback! The mod is intentionally made to be a Vanilla+ experience, so there are no reloads. As for the barrels bug and the FPS drops, i'll see what i can do! Thanks!

(+1)

Here you are.

(+1)

Added to the main post. I wish there was a way to add more than one video.

No worries, man. Tyrant's video is also pretty good.

(+1)

Here goes my first Codename: Nomad video: