Aracnocide updated to 2.9b!


Sorry for keeping you all waiting!


The mod is updated to fix overall problems with the overhealth bar, monsters and some last minute things that didn't made it until april 22!


Here's the changelog


26/APR/25

2.9b (Or 4.4b)

- Fixed the overhealth bar offsets, thanks A LOT to LossForWords;

- F1 screens now will show you the correct screens and not be overridden by custom ones;

- Stella's explosive projectile now has a sonic wave instead of smoke;

- Gave some scope tweaks to align them with the crosshair, thanks to Crozi;

- Fixed Derrick's assault rifles (both) not moving the bolt when firing;

- Keys were lowered in the status bar so everybody can see them;

- Added some visual flair to Mikhail's MG92 projectiles;

- New Intermission and Chapter end songs by AurumNebula34;

- New artworks included in the menu by Skelegant!;

- New sprite for Marion's Heavy Rifle;


Enemies:

- Erin (the mastermind replacer) no longer blocks the player when dead;

- Cacodemon replacer wasp damage nerfed;

Files

Aracnocide 2.9b.rar 50 MB
2 days ago
Aracnocide Enemies 260425.pk3 13 MB
2 days ago

Get Aracnocide (v2.9)

Comments

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(+1)

i try this mod. It's awesome mod and the classes are ok. But i test with Sigil one. On the end the sigil romero wad , i have not weapons for down the cyberdemon e the spider mastermind, i'm wrong on the choice of the classes ? there is a bfg 9000 weapons for finish the sigil ? thanks

I have not finished Sigil.wad yet, but, well, yes, all weapons in the game have their replacements. Are you trying to play it with the enemies pack?

(+1)

no, i must play with enemy pack for win bosses ? Which the class that have a big wepons as bfg 9000 ? great mod !

(1 edit)

No, the enemy pack is not obligatory, you can use any enemy pack you want! And all classes have a BFG, each one for itself!

ahhh - thanks ! so i wrong to upgrade the weapons and i'm on sigil boss fight witout a bfg ! thanks :)