
Aracnocide (v2.9)
A downloadable mod
My first project, and one of my favorite works.
Far away in the decade of 204X, an experiment with time portals broke out and unleashed a wave of mutant space insects... but it also brought some people to help!
Each class is balanced around a set of statuses, weapons and gameplay features, so choose your favorite and have fun! Hardly you'll have similar gameplays.
Weapons can be upgraded, and some of them in more than one way. There's 200 weapons avaiable (14 weapons + 11 upgrades for each character), so you'll have to play a lot to discover what's in the mod. You also have extra items, a helping 4-legged friend and even more!
Like any Dr_Cosmobyte mod, you can also play this with Hexen, Heretic and even Chex Quest! You can also choose to load this with other monster mods to diverse your experience.
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Updated | 2 days ago |
Status | Released |
Category | Game mod |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | Dr_Cosmobyte |
Tags | Doom, gzdoom |
Install instructions
You'll need a sourceport such as LZDoom or GZDoom to play this file. I also recommend looking at launchers like ZDL or Ace Doom Launcher to combine this with other mods.
Comments
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I think the obituaries have been accidentally removed because whenever I am killed is just says "Player died". Do you think you can add the 3DO version of the Killing Time wasp as well? Also the Erin boss is able to block me even when it is dead.
Yes, i indeed removed the obituaries because i didn't had enough inspiration to come with a different phrase for each monster, maybe I'll catch up with something later on if possible.
Is the 3DO wasp different from this one? I can barely remember the changes between both games.
I'll see about Erin blocking your way, that shouldn't be happening. Thanks for your help!
The 3DO version is different is a comparison. But I think it is easier to get the graphics from the Nightdive remaster
Sorry to bother you, but i just booted up the mod (v2.9), and i think the hud is a little glitched
Edit:Also, i think there's something wrong with Stella Slot 7 Buzzsaw,the ammo clip only appears when firing.
Thanks for reporting, I tested it on GZDoom 4.13 to get it working, and on LZDoom (most recent version) i had to tweak the aspect ratio and resolution to get it done. I'll see what i can do!
The health bar is fixed here, give me some days until i can upload 2.9b and itll be solved!
I love playing this mod, both sides are very fun and it keeps me engaged.
I kind of wish the hellknight replacements were SLIGHTLY less agressive in their jumps, because they can quickly block off narrow areas or teleporter entrances without giving you much of a chance.
I think the enemies doesn't work with Hexen, as I loaded it with Hexen.wad with the latest Gzdoom executable, but I also had tried it with Doomrunner.
Amusingly, enemies spit out red gore you would see from spiders usually, and the beginning Ettins get the speed of the spider critters (I presume other enemies might similarly get speed changes.).
Ok
why don't you make the zoom be with right click instead of a specific key
But all weapons with scope use the altfire to zoom.
The Zoom key is in the options *in case* you don't want it to be on altfire.
hey, its possible to modify the HUD size of the mod ?
You might have some luck by accessing HUD Options> Scaling Options, though i never took much of a dive into that.
it's because no matter what I change the HUD scaling value, the HUD doesn't change compared to other mods
Sorry, i don't follow you. How are you loading these mods?
Oh, i see. Try looking in the options menu, some mods have a different name for the kick attacks.
ok thanks
Here's a gameplay video with Aracnocide and Xenomorph Madness:
I need to change that Luc BFG sprite =p
Thanks for sharing!