A downloadable mod

"Maman,
J'ai de bonnes nouvelles. Mes talents au tir ont été remarqués et j'ai été choisi par mon commandant pour une mission très spéciale.

Il a même dit que je pourrais gagner une médaille et rentrer à la maison !
Je suis impatient de connaître la suite.

Je t'aime,
Remy"

Another suicidal mission. Another Nightmare.

People used to think wars were about a conflict of interests led by ethical standards, honor, code, morals, courage, freedom, or reasonings in order to achieve peace.

Why fool them?

The war machine was fed with millions of bodies ever since humans learned intimidation methods against its own kind.

But, you are one of those soldiers that has a chance to thrive through it all.

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This is my 20th gameplay mod, and my 28th contribution to the community so far.

Doesn't hurt to say it again, but this mod is also compatible with Hexen and Heretic, right out of the box.

Load this with all your favorite monster packs and maps.

In this chapter of the Nightmare Logic series of mods, you are Remy Baptiste, a french soldier in World War One, losing his mind, his innocence, his dignity, and his will to fight in vain for a war with no winners.

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The Arsenal

Nightmare Logic IV has tons of weapons considered obsolete by today's standards... but it doesn't mean they're outdated for you.

They kick hard, and you'll know it right from the start that you could not wish for better equipment. Returning from the mod's origins, this time you can choose between two loadouts:

One where you have a faster (but weaker) pistol, along with a strong (but slow) melee weapon,

and other where you have a slower and stronger pistol, but with a meager melee. Choose wisely.

Mace

First of the melee weapons.

Slow and strong, but can take down enemies quite easily if you need to resort on it.

Cavalry Saber

The opposite to its melee counterpart.

The saber can be fast and reliable for tough situations, but takes more hits to put someone down.


Ruby 32ACP

This small pistol is one of your options when choosing a class, bundled with the Mace.

Although firing a weaker caliber, can be a good plinker if you wish to save ammo and take enemies down with some mercy shots.

Uses Pistol Ammo.


Mauser C96 (Rot 9)

The other pistol choice. This German pistol is prefered for its reliability.

Accurate and strong enough as a workhorse through your campaign.

Uses Pistol Ammo.


Webley Mark VI

British revolver that fires a propietary cartridge.

The break action system allows for faster reloads, but also provides a fragile frame.

Pretty useful for mid-tier enemies and backup plans in tough battles.

Uses Revolver Ammo.


RSC 1917

Semi-Automatic French rifle, will be your partner for a long time.

Can easily take down lower enemies, ammo is aplenty. Never underestimate it's power.

Uses Rifle Ammo.


Mannlicher M1895

This Austrian weapon works best when used as your sniper tool. Has a powerful shot,

but the bolt-action system can be it's biggest weakness. The big scope also means you can't reload a full clip at once, making it slower.

Uses Rifle Ammo.


Hellriegel 1915

One of the few ever extinct firearms of the world today, this weapon, also Austrian,

will be your machinegun company. You would definitely find MP18s more attractive and easier on the battlefield, but this gun is light and has big drums for the overall capacity it offers. Useful for tough battles and crowd control.

Uses Pistol Ammo.


Martini-Henry Grenade Rifle

Probably the first ever instance of a weapon akin to a grenade launcher.

You load a blank round, load a grenade similar to the Mills bomb, and everything else is predictable.

Spawns in backpack spots.

Uses Grenade Ammo.


Browning Automatic Rifle

Revolutionary weapon, made for and forged for wars.

This machinegun would still serve use for 50 more years. Spawns in Rocket Launcher spots.

Uses Machinegun Ammo.


Browning Auto-5

A certain novelty sent by north-american troops.

Fires a powerful buckshot brass, capable of taking down most creatures.

Uses Shotgun Ammo.


Model 1900 Double Barrel

While a slower shotgun with less ammo capacity does not seem like a good alternative to the BFG spot, damage will speak for itself. Can easily incapacitate monsters while saving ammo.

Just remember to cover while reloading.

Uses Shotgun Ammo.


Hand Grenades

Grenades can be a blessing or a curse. They're pretty useful for crowds and corners.

Just mind your distance. Easily obtainable in bonus item spots.

Uses Grenade Ammo.

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Download it and have fun!


War is deliberately prolonged by those who have the power to end it. - Cpt. S. Sassoon
StatusReleased
CategoryGame mod
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorDr_Cosmobyte

Download

Download
Nightmare Logic IV.pk3 877 kB
Download
NightmareLogic_4_Credits.txt 4.8 kB

Install instructions

You'll need a sourceport such as LZDoom or GZDoom to play this file. I also recommend looking at launchers like ZDL or Ace Doom Launcher to combine this with other mods.

Comments

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(+1)

Don't get me wrong, the movement speed works very well when going for a scary wad run, but I think having an option for regular movement speed would be neat!

(+1)

Thanks for your suggestion! I don't know an easy way around it, but if i do, i can totally add a CVAR.

(+1)

Alright. I added NML4 to my website and published my first video with it:

(+1)

Thanks a lot!

(+1)

Liking this so far! Only doubt I have is if I'm supposed to be playing with autorun off or on?

I would turn it off for better results!

(+1)

are we ever gonna see mg08s?

(+1)

As addons! I am also preparing a Flammenwerfer 1916!

wunderbar!