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Sorry to bother, but I'd like to implement this mod into my doombuilder map. 

If I add it as a pk3 resource, many issues arrise, like, "this pk3 contains multiple files with the same filename."

I'm aware that I can simply run my map and the mod side by side via gzdoom launcher, but then I wouldn't be able to place mod specific items into my map like the weapons and ammo. So how would I go about that?

I believe the "multiple names" problem is part of the markers inside the mod. If you're using slade, just name the small arrows that split the documents into categories with names like "marker 1", "marker2", and so on. Then try using it as a resource again.

Hope this helps!

Its interesting, I did exactly as you said, but when I use this newly fixed pk3 as a resource, the weapons and ammo in the things tab are blank. As in there's no image representing them, and when I place them in the map they're invisible. On the other hand, If i simply drag and drop my wad and your pk3 onto gzdoom.exe, the game successfully runs the two together, replacing the standard doom weapons and ammo with yours.  I really appreciate you responding btw

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im sorry but how the hell do i reload my gun

Go to the options> controls> weapon reload, and bind a key (i usually set it to R).

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Hey Dr.Cosmobyte do you have any Monster Packs and Maps you can recommend me with?

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Absolutely! I personally like Project Malice, but i'll link you to a ZDoom thread with a ton of them:

https://forum.zdoom.org/viewtopic.php?p=878457#p878457