
Vox Arcana
A downloadable mod
Welcome to my 30th mod!
As you enter the role of Carter, a museum caretaker, a demon invasion takes place in the roaring 20s, and the things that once were just strange artifacts, started to manifest magical powers. Were they meant to help you? Are they a curse? You don't know, but maybe they're the only way to guarantee your safety.
This mod is also compatible with Hexen and Heretic!
Weapons:
1 - Pickaxe: Your basic archaeology instrument, holds for a pretty punch. Doubles your damage when you find berserk packs.
2 - Colt 1911: Your licensed carry pistol, fires in 45ACP, has a stronger individual shot than the Tommygun.
3 - 1897 Trenchgun: Old, but effective shotgun used in the war. Fast and reliable.
3 - Gatling Shotgun: This ended up going to the museum because soldiers quickly realized shotguns are not good at long distances. Might be a good close quarters weapon.
4 - Tommygun: Famous submachinegun designed for cops, but mostly used by criminals. Fires fast and uses the same ammo as your pistol. Good for stunlocking.
5 - Snake Coil: This artifact is represented by two snakes and fires a beam of pure lightning that goes through enemies and zaps whatever is on the way. Needs living snakes to keep working.
5 - Snake Staff: A big Staff with a golden Snake on the end. Fires a missile that splits in smaller missiles once it hits a wall. Also needs living snakes, but watch where you fire it!
6 - Arcane Artifact: This once had a name, but whatever origin it had, has lost its meaning and name to the aeons of time. What you know is that it projects fireballs that seek your enemies relentlessly.
7 - Arcane Book: This ancient set of writings contains a deadly spell that affects all monsters in your field of vision, but consumes too much power.
Powerups:
Despite the appearances, all powerups in this game work like in vanilla Doom and Raven games. They're bright and easy to find in dark areas.
Pickups:
Bonuses can stack up to 250 points of health and armor. Small armors give 75 points and big armors give 150 points. Megaspheres give only health.
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With all that said and done, what are you waiting to take on this adventure?
Status | Released |
Category | Game mod |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Dr_Cosmobyte |
Tags | Doom, gzdoom |
Install instructions
You'll need a sourceport such as LZDoom or GZDoom to play this file. I also recommend looking at launchers like ZDL or Ace Doom Launcher to combine this with other mods.
Comments
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Here's a gameplay video with the mod running in Heretic:
Added to the thread! Thanks!
Even though I have disabled casings in the mod menu, they still appear when I am standing near a wall, an object or a door frame; they will briefly float in the air before falling to the ground.
Weird, they should go to a null state. But thanks for noticing!
I tested it out a bit in MAP30. It works well, but when I fire the Snake Staff, I get a massive performance drop when the snake projectile split into several ones. This is the first time I experience it with one of your mods.
Thanks for the feedback! I can tone it down if more players get the same results!
I am also getting a slow frame rate when firing the snake staff so I think it should be tone down a bit. And it is not the impact that is effecting it but the trail the projectile leaves behind. But the impact also has a very loud reverb compared to the other weapons.
That'll be the first thing I'll address this weekend. Thanks!