War Rooster
A downloadable mod
1968.
In order to contain the first waves of demon invasions, the UAC gives birth to the top secret operation known as "The Plutonia Experiment".
Quantum Accelerators were built and task forces got sent to the Congo jungles to fight the hellspawns that escaped. After some time, the war was over and time moved on, everything shrouded in secrecy.
You are Cpl. Jackson, last member of the War Roosters team, living a life rejected by society as most survivors ended. But when the new demon invasions started 20 years later, it all came back to you. Including the memories. You still know the combat rules, but you feel old and rusty. However, you need to survive this nightmare once more and fight your fears.
It's also compatible with Heretic and Hexen!
Updated | 12 days ago |
Status | Released |
Category | Game mod |
Rating | Rated 4.5 out of 5 stars (4 total ratings) |
Author | Dr_Cosmobyte |
Tags | Doom, gzdoom |
Install instructions
You'll need a sourceport such as LZDoom or GZDoom to play this file. I also recommend looking at launchers like ZDL or Ace Doom Launcher to combine this with other mods.
Comments
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Been having a blast with this one, especially in maps like Mysterious Mayan Madness and other maps with a heavy theme on jungle combat.
Really liking the optional hallucinations mechanic. Kept me alert on a lot of maps because goddamn, I jumped out my chair the first time I heard an archvile when I swore the level I was on didn't have one.
Had no problems with any of the weapons, although I wished the M16, M14, and Stoner 63 can chamber an extra bullet on a non-empty reload like the M1911 and the Grease Gun.
Once again, really great mod. Would highly recommend it in case others are reading this and haven't tried this mod out yet.
Thank you a lot! I plan to come back to this mod in the future, so all suggestions are welcome!
The grenade launcher is very cool O.O
I don't have any criticism for this one, is really good, easily in my top 3 of your mods, but I have an idea, but since I never seen something simmilar I assume is a pain to make so I'am not asking nor expecting it to be implemented, I'am just throwing it on the table.
The secret weapons mechanic is really cool but sadly you can't carry them through pistol starts, wich is obvious but I like pistol starts and I like the secret weapons, so my idea is having an option "balanced pistol starts" that lets you carry secret weapons through pistol starts and only the secret weapons, ammo and normal weapons you go to square one each level.
But as I said I never seen that before so maybe is just impossible to do I don't know, game dev was never my forte.
Anyway, another great mod by Cosmo, even Terminus thinks is cool as hell so I can't say bad things about it even if I had any to say.
This mod is definitely going to be my favorite survival tactical weapon,i just love upper barrel super shotgun and weapon without that future tech stuff.The Assault rifle can run out of mag quite quickly so i cant just run down bullets to crowds.Playing this mod with monster pack like Legion of bones and Shade of doom is also a pretty nice experience
Although one thing that that kinda irks me is that i gotta wait for the reload animation of most weapon to finish to switch weapon and the 999 ammo capacity for most weapon(including shotgun,damn).i know the 999 ammo is meant for the weapon to be more fun but i just prefer the ammo to be quite limited like nightmare logic but with more capacity (100-300 would do).I wonder if theres a way to edit the max amount with Slade since i just get an error with multiple entries.Would be nice if theres a patch like the disable title music one from the War rooster zdoom comment.
Other than that its a really great mod
Alright i finally able to edit the max inventory with slade,turns out all i need to do is deleteing the marker,putting this comment here in case anyone would also want to change the max inventory amount
This mod is very good in jungle-themed maps. Here's a gameplay video:
Thanks a lot! I like how any Creedence song could fit in the mod =)
This rules. The hallucinations make even well-known levels carry surprises, and in later levels I'm never really certain if it's a hallucination or something real. Very tense, keeps me on the edge of my toes; I love it!
Well done, man, keep it up!
Coming from you, this makes me happy as always. Thanks a lot! =)